Adobe Flash Tutorial For Beginners : Pondy IT Training
Adobe Flash (previously called Macromedia Flash) is a multimedia platform originally acquired by Macromedia and currently developed and distributed by Adobe Systems. Since its introduction in 1996, Flash has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animation, advertisements, and various web page components, to integrate video into web pages, and more recently, to develop rich Internet applications. Flash can manipulate vector and raster graphics and supports bidirectional streaming of audio and video. It contains a scripting language called ActionScript. Several software products, systems, and devices are able to create or display Flash content, including Adobe Flash Player, which is available free for most common web browsers, some mobile phones and for other electronic devices (using Flash Lite).
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After launching Flash, you will see a welcome panel in the middle of the tool. Most of the CS6 functionality are disabled at this stage. The welcome panel offers a few options for creating a Flash file.
- To start working with a Flash file, you may either use the File Menu or select an item within the welcome panel. The welcome panel includes three columns
- To the left are predefined templates defining
- In the middle you can select various types of Flash variants that we will not introduce here
- In the right column, you have links to Adobe's introductory texts from the Flash Dev center. Contents will open in your default web browser.
By Flash Desktop (Desktop in short) we mean the whole CS3 authoring environment that you can see when you work on some Flash animation.
- The default desktop(s)
- Play with the provided desktop layouts
- Configuring the desktop layout
- Other panel operations
- Saving an environment
- An example configuration
- Built-in and online Help
The stage is part of the work area. The gray part of the work area (also called backstage) can contain graphic elements on which you are working and that you plan to integrate into the stage sometimes, i.e. make them visible to the user. In deployed Flash "movies" this area also could hold motion animation objects that later will "walk" into the scene.
- The Work area and the stage
- The Menu Bar
Besides choosing the right settings for publication (Flash version) with which we shall not deal here, you should select the right size for your your stage, i.e. the size of your future flash document. You can do this either when you create a new file or later.
- Flash drawing tutorial
- Setting up the stage
- Defining document size
- What size for a Flash document ?
- Configuration of the drawing environment
- Some definitions
Layers help you deal with more complex Flash projects. Working with layers has several advantages: You can draw and edit objects in one layer without affecting objects in another layer. You can lock layers (to protect their embedded objects from unwanted editing)• You can hide layers, make them visible (i.e. you can see their objects in the workspace), or you can display just the outlines of their objects. The layers tool is part of the Timeline panel.
- Overview picture
- Drawing in a layer
- Creating new layers and deleting layers
- Show only outlines of a layer
- Layer folders
Frame-by-frame animation Frame by frame animation is an ancient technique used for cartoons. This leads to precise results but is time consuming, since you will have to draw each picture. See the Flash frame-by-frame animation tutorial. “Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.”.
- What can be animated with built-in motion tweening ?
- Flash CS4/5/6 timeline representations of interpolations
Animations are called "movie clips". This is confusing, but can be explained by the Flash history. A flash file as whole can be a movie clip. But you also can have clips within clips within clips, e.g. a Flash file can contain several movie clips that in turn may contain other clips.
- Flying rocket in the main timeline
- Flying rocket symbols, no main timeline animation
- The timeline and keyframes
- A simple stickman
- A simple letter after letter animation
- Frame-by-frame shaky animation
- Rocket science
- Reuse frame-by-frame animations as movie clips
- Flash classic motion tweening
You don’t have to create artwork from scratch in Adobe Illustrator—you can import both vector drawings and bitmap images from files created in other applications. Illustrator recognizes all common graphic file formats. Tight integration between Adobe products and support for a wide variety of file formats, makes it easy to move art from one application to another by importing, exporting, or copying and pasting
- Importing files
- Importing bitmap images
- Importing Adobe PDF files
- Importing EPS, DCS, and AutoCAD files
- Importing artwork from Photoshop
- Saving artwork
- Exporting artwork
- Creating Adobe PDF files
- Adobe PDF options
- File information and metadata
Among the most powerful aspects of Adobe Illustrator are its type features. You can add a single line of type to your artwork, create columns and rows of text, flow text into a shape or along a path, and work with letterforms as graphic objects. The fonts you choose and the settings you select in Illustrator for leading, kerning, and spacing before and after paragraphs are examples of decisions you can make about the appearance of the text in your artwork.
- Creating and importing type
- Working with area type
- Working with type on a path
- Scaling and rotating type
- Spelling and language dictionaries
- Formatting type
- Line and character spacing
- Special characters
- Formatting paragraphs .
- Hyphenation and line breaks
- Character and paragraph styles
- Exporting text
- Formatting Asian characters
- Creating composite fonts
- Updating text from Illustrator 10
Appearance attributes are properties that affect the look of an object without altering its underlying structure. Appearance attributes include fills, strokes, transparency, and effects. If you apply an appearance attribute to an object and later edit or remove that attribute, it does not change the underlying object or any other attributes applied to the object.
- Appearance attributes
- Working with effects and filters
- Summary of effects and filters
- Drop shadows, glows, and feathering
- Creating sketches and mosaics
- Changing vector graphics to bitmap im
- Graphic styles
Adobe Illustrator provides a variety of tools for laying out a web page, and for creating and optimizing web graphics
- Best practices for creating web graphics
- Slices and image maps
- Creating animations
- Optimizing images
- Web graphics optimization options
- Output settings for web graphics
To make optimum decisions about printing, you should understand basic printing principles, including how the resolution of your printer or the calibration and resolution of you monitor can affect the way your artwork appears when printed. Illustrator’s Print dialog box is designed to help you through the printing workflow. Each set of options in the dialog box is organized to guide you through the printing process.
- Basic printing tasks
- Printing color separations
- Setting up pages for printing
- Printer’s marks and bleed
- PostScript printing
- Printing with color management
- Printing gradients, meshes, and color blends
- Printing and saving transparent artwork
- Print presets
Adobe After Effects(VFX)is designed in such a way where you can get all the important conceptual knowledge, hands on skills and problem solving techniques. In most of the classes, the instructor will give two hours lecture and after that you have to do a classwork relating to the instruction subject. You will be given homework in each class related to real life and practical scenarios. There will be a trainer assistat to support you with more personal attention.
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96+ Hours of Class Lecture
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